Dino Run Eggs, DNA and Super Eggs: What Each One Does
Published · Updated · 3 min read
Dino Run tracks several kinds of progress: eggs, DNA, bones, super eggs and trophies. They are easy to mix up because the game rarely explains them during a run. Here is what each one does, with the numbers taken from the game itself.
Eggs: continues and DNA
The How to Play screen says eggs preserve your species and earn continues. Regular eggs sit in nests along the route. A dactyl egg that drops from the sky counts as 10 regular eggs. Eggs and eaten critters also slowly turn into DNA. The help screen says you get 1 DNA for every 8 eggs and every 8 critters, and that this gets easier on harder difficulties. The game code matches: the step is 10 on Easy, 8 on Medium, 6 on Hard and 4 on Insane.
DNA: four abilities, five levels each
DNA buys ability upgrades. Every new dino starts at level 1 in all four, and the Stats screen shows five dots for each one.
| Ability | What it changes | Cost of levels 2 / 3 / 4 / 5 |
|---|---|---|
| Speed | Top speed | 50 / 100 / 150 / 200 DNA |
| Accel | How fast you reach top speed | 10 / 20 / 40 / 80 DNA |
| Jump | Maximum jump height | 20 / 40 / 80 / 120 DNA |
| Strength | How easily you move boulders and meteorites | 30 / 60 / 90 / 120 DNA |
The upgrade screen opens between levels once you have more DNA than the cheapest remaining upgrade costs. There is a trade-off. Unspent DNA also powers the Shift boost: above 250 it adds a jump, and above 500 it adds strength. Spending everything at once gives up that extra.
The ten super eggs
Super eggs are rare eggs hidden in the levels. The Swag page (Stats, then Eggs + Awards) shows a silhouette for each one until you find it. Each egg adds Player Score, DNA and bones:
| Super egg | Player Score | DNA | Bones |
|---|---|---|---|
| Spino | 2,500 | 10 | 50 |
| T-Rex | 3,000 | 15 | 80 |
| Gigano | 4,000 | 25 | 50 |
| Alien | 5,000 | 30 | 100 |
| Oloro | 5,000 | 30 | 80 |
| Iguanodon | 6,000 | 25 | 100 |
| Diplodo | 7,500 | 80 | 200 |
| Rinchenia | 7,500 | 75 | 150 |
| Magno | 10,000 | 100 | 300 |
| Bronto | 25,000 | 100 | 2,000 |
Finding all ten gives the Chief Headdress hat and another 100,000 Player Score.
Bones
Bones come from milestones and super eggs. The help screen says they unlock new speedruns and downloadable extras. Both are in the Options menu: speedruns on the Speedrun mode list, and extras such as desktop wallpapers, icons and the soundtrack in the Shop.
Milestones and trophies
Milestones are counted across every game played on one saved dino. Bronze, Silver and Gold tiers include 250, 1,000 and 2,000 eggs saved, 100, 250 and 500 runners eaten, boulder rides of 3, 6 and 10 seconds, and doom surfs of 10, 30 and 60 seconds. Earn enough trophies of one tier and the game adds hats:
- All bronze trophies: Schtroumpf Masks and 50,000 Player Score.
- All silver trophies: the Death Head helmet and 100,000 Player Score.
- All gold trophies: Warrior Helmets and 250,000 Player Score.
Colours and hats
You don't have to earn your dino's look. In this web build the arrows under the dino on the title screen cycle through a long list of colour schemes and more than 40 hats from the start. Holding Shift while you click jumps ten colours at a time. The trophy hats above are extras on top of those.
Everything is stored per saved dino in this browser. Create New Dino starts over with fresh stats, and Load Saved Game switches between dinos. Dino Run is made by Pixeljam.
More from the blog
- Dino Run Survival Guide: Controls, Boosts and the Wall of Doom
Every key in Dino Run, how the Shift boost and pounce work, what the three power-ups do and how fast the wall of doom gets on each difficulty.
- After Dino Run: Planet D, Speedruns and Other Runners Here
Once Classic Challenge is done: Planet D's seven odd levels, the speedrun list and its bone costs, the cheats screen, and five other runners on this site.